![]() In order to heal, you must know that injuries can be spread out (and differ in severity) across the limbs of the player. This will give a more advanced display of the person’s vitals than the HUD can, as well as any injuries they have.įrom left to right is the overall health, the body’s separate limbs, any injuries on that limb, and suggested treatment options. ![]() When you approach someone, you can press to bring up the healing menu. Instead, we have a nifty new context menu to use. You can still do that, but it’s…well, unknown to me if it’s more or less effective right now, so let’s not do that. So how does one heal anyway? Well, if you’ve played the legacy version, it’s gotten a bit more advanced than just jabbing someone in the face with a needle. There’s a lot more to learn with being a doctor, so please read on to truly become an expert. If you’re in a campaign, make sure to jot down what medicine or crafting materials were used up during the mission, and request what you need at the next outpost. Take note that, if you are playing a singular mission and not a campaign, you don’t need to worry about re-stocking anything as the submarine (and your character) will not have saved. If all goes well after all that, you should arrive at your destination with your mission a resounding success. They may be down, but they’re not out yet. If need be, have other crew members perform CPR to keep them alive until you can make your way to them. Don’t let only them make their way to you, as time is precious to saving their life. Get people to utilize the call-outs (on the upper right) as well as the radio/voice chat to pin-point their location, and get a sense of what the injuries are. if you have been boarded, or if something is on fire) before you rush to them. If people require attention, make sure that there isn’t any immediate danger around (e.g. It’ll keep you busy until something interesting happens, anyway.Īnd when that interesting thing does happen, make sure that you keep yourself alive too. They may accidentally create burns with welders or fall from a tremendous height because they decided not to use a ladder, just for example. While there may not be any enemies attacking yet, your crew mates are just as dangerous to themselves and each other. With the mission underway, you should make yourself useful and patrol the sub. It’s usually a good idea to keep some of the most commonly used ones with you so you can quickly respond to any injuries, such as: Blood packs, bandages, morphine/fentanyl/stabilozine (if you have them.) Take note of what you start off with in the lockers, as you’ll need to see if you need to fabricate more (or stronger) medicine. You should spawn in the med-bay on the submarine, where all the delicious drugs are kept (and probably your fabricator.) Here is the Typhon’s for example: Of course, you should try and help everyone if you can, but life and death situations call for decisions to be made. Using this HUD, you can perform triage in emergency situations, deciding who needs your attention the most according to their injuries. It doesn’t need a battery to power it unlike the headset. It allows you to get a quick read-out on the vitality, oxygen level and condition of a crew member within sight. That HUD is one of, if not the most important tool at your disposal, so don’t lose it. When you spawn in, all you’ll have on you is your uniform, your ID, a headset, and a health scanner HUD. Therefore, you are essential to a submarine’s well-being. using less of a medicine or CPR generally being more effective) in what you do. While others may be able to perform medical techniques or give treatments too, your higher medical skill allows you to be more efficient (e.g. Hopefully, this hasn’t happened yet, so don’t get all flustered. This can come about from a number of things, such as the natives of Europa, or accidents/murderous bastards on-board. Obviously enough, you’re on that submarine to make sure that people don’t die when they are killed. (This section is for those that are completely new to the role, so if this isn’t your first time, you can probably skip this.) A first-timer’s guide to probably one of the harder classes to play in Barotrauma, exploring the basics, tips and tricks, and in-depth details.
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